SUPER MINI GAMES

SUPER MINI GAMES

CARTOON NETWORK

They used to be made of plastic and come in cereal boxes or gumball machines. Often they broke or got lost. But they were good on long family car trps, after “I Spy with my Little Eye” got tedious. Usually they were stamped, “Made in Japan,” at least before those words signified chic design and the priciest upper strata of luxury goods. Inspired by our love of classic hand-held games, each of the six mini-games we devised for Cartoon Network are simple, but together they give kids a well rounded workout of hand, eye and gaming skills.

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RSVP SOLITAIRE

RSVP SOLITAIRE

LIFETIME

When you’re as game-crazy as we are, lots of real-life situations start to seem like puzzles – arranging socks in a drawer, mixing the perfect martini, crossing the street against the light, filling out insurance forms in a hospital emergency room. The inspiration for RSVP came from the puzzle-like qualities of planning the ultimate dinner party. Can you sit the brooding artist next to the airhead starlet? Will the wild-eyed anarchist and the retired general bond through their mutual love of Gilbert and Sullivan? And can you find a quiet corner in which to stick uncle Edward, who hates everybody? RSVP is a candle-lit rendezvous between Erno Rubik, Dorothy Parker, and Milton Bradley. Hope you can attend!

RSVP SOLITAIRE

RED BULL FOCUS

RED BULL FOCUS

RED BULL

Red Bull Focus is a quick-fire HTML5 experience that’s as easy to play as it is difficult to master. Simply wait a few tense milliseconds until the image discs line up then tap to set them in place. Players are scored on how closely aligned the discs are with the background, with the best possible score being absolute zero. As if nailing perfect lineups wasn’t tricky enough on its own, Focus pits players against a timer with a tight fuse and nothing to lose, slowly setting the fate of those not up to the challenge. The intensity never skips a beat and short play sessions make replay and beating previous scores a must.

Activated in Brazil, Canada and now the Netherlands with a reboot that captures the high-speed intensity and extreme competition of the world’s most recognized driving challenge – Formula 1!

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HEADKICKER II: THE FINAL KICK

HEADKICKER II: THE FINAL KICK

ADULT SWIM GAMES

Brak is an oddly lovable character who first emerged on the scene as the hapless sidekick in Cartoon Network’s hit postmodern cartoon “Space Ghost Coast to Coast”. Brak proved to be so popular that he soon had his own show and now, thanks to THIS IS POP, his own videogame.

Headkicker 2 is a tongue-in-cheek side-scrolling beat-em-up featuring Brak and his surly alien buddy Zorak, who must fight their way through 6 levels of relentless enemies in order to rescue Brak’s mom from slimy arch villain Mobab. With it’s terribly perfect pixelated graphics, over the top hand to hand combat, and hilarious non-sequiturs, Headkicker 2 has the same relationship to classic videogames as the Brak Show has to classic sitcoms. As Brak himself might say: “Thank you, magic toenail! I salute you.”

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CINEMA SEQUENCE

CINEMA SEQUENCE

LIFETIME

These days, a lot of people rather pride themselves on a certain film literacy. Much as our grandparents delighted in discussing the latest Faulkner or Hemingway, we await the new Altman, Allen, Almodovar or John Woo, eager to analyze the camera movement, criticize the score, and second-guess the casting. Movie buffs who watch Lifetime Network love the challenge of Cinema Sequence, a game which— like taking a meeting poolside at the Beverly Hills Hotel or at Chasen’s— allows the player to show off expert knowledge of A, B, and C-Lists. You know, as in “I really think Tori Spelling outdid herself in The House of Yes as the misunderstood donut princess.”

CINEMA SEQUENCE

BREAKFAST BRAWL

BREAKFAST BRAWL

JWT / DANNON

When we were approached to create a game that would help Dannon launch their new smoothie drink, Frusion, we leapt at the chance to create a game where you beat breakfast foods senseless. Who wouldn’t, really? The result, Breakfast Brawl, a wildly popular advergame. And keep in mind this sage bit of wisdom one fan has when dealing with your opponents: “I punched him a lot and didn’t let him punch me.” Very wise advice, iKickBagels, very wise indeed.

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OPEN HOUSE

OPEN HOUSE

LIFETIME

If you’re anything like us, you know it’s not nearly enough for the true connoisseur of good interior design just to buy the right objects. They must be arranged just so. We have occasionally found ourselves lying awake in the middle of the night thinking, “You know, maybe if we moved the table and try the side chairs by the window, House & Garden would call.” Open House is our attempt to capture the compulsive urge of this will to decorative perfection. Naturally, there are useless nooks where nothing fits, unwieldy sectional sofas that only seem to grow, and fabric patterns that clash with unexpected violence if juxtaposed injudiciously. The game is of course quite as addictive as the real thing. Come to POP and you’ll see what we mean. We’re still trying to figure out where the armless circa 1960 blue vinyl desk chair really ought to go.

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GUMBALL SPLASH MASTER

GUMBALL SPLASH MASTER

CARTOON NETWORK

When Cartoon Network came to us with the mission of creating an online game that’d help launch The Amazing World of Gumball we jumped at the chance. Jumped from the top of a 1000ft diving board that is!

The result? A cannonballing competition of epic proportions, approaching a half a billion plays. Easy to learn. Replayable. Humorous. Exciting. Strip down to your tighty whities and get wet here!

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