On Game Design
Whenever possible, we like to start every game design project with a non-digital
(unless you consider the fingers) prototype that allows us to test basic gameplay before committing to pixels and code.
You can usually tell that F. (pictured above) is on to something good when everyone begs to be a play-tester long after
the developmental stage has ended. To wit, the LEGO-and-paper prototype of Supercubes, a rolling-block puzzle game,
has won an enthusiastic following among people who have other work they ought to be doing.